using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;

namespace Server.Guilds
{
	public class WarDeclarationGump : BaseGuildGump
	{
		private Guild m_Other;

		public WarDeclarationGump( PlayerMobile pm, Guild g, Guild otherGuild ) : base( pm, g )
		{
			m_Other = otherGuild;
			WarDeclaration war = g.FindPendingWar( otherGuild );

			AddPage( 0 );

			AddBackground( 0, 0, 500, 340, 0x24AE );
			AddBackground( 65, 50, 370, 30, 0x2486 );
			AddHtmlLocalized( 75, 55, 370, 26, 1062979, 0x3C00, false, false ); // <div align=center><i>Declaration of War</i></div>
			AddImage( 410, 45, 0x232C );
			AddHtmlLocalized( 65, 95, 200, 20, 1063009, 0x14AF, false, false ); // <i>Duration of War</i>
			AddHtmlLocalized( 65, 120, 400, 20, 1063010, 0x0, false, false ); // Enter the number of hours the war will last.
			AddBackground( 65, 150, 40, 30, 0x2486 );
			AddTextEntry( 70, 154, 50, 30, 0x481, 10, (war != null) ? war.WarLength.Hours.ToString() : "0" );
			AddHtmlLocalized( 65, 195, 200, 20, 1063011, 0x14AF, false, false ); // <i>Victory Condition</i>
			AddHtmlLocalized( 65, 220, 400, 20, 1063012, 0x0, false, false ); // Enter the winning number of kills.
			AddBackground( 65, 250, 40, 30, 0x2486 );
			AddTextEntry( 70, 254, 50, 30, 0x481, 11, (war != null) ? war.MaxKills.ToString() : "0" );
			AddBackground( 190, 270, 130, 26, 0x2486 );
			AddButton( 195, 275, 0x845, 0x846, 0, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 220, 273, 90, 26, 1006045, 0x0, false, false ); // Cancel
			AddBackground( 330, 270, 130, 26, 0x2486 );
			AddButton( 335, 275, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 360, 273, 90, 26, 1062989, 0x5000, false, false ); // Declare War!
		}

		public override void OnResponse( NetState sender, RelayInfo info )
		{
			
			PlayerMobile pm = sender.Mobile as PlayerMobile;

			if( !IsMember( pm, guild ) )
				return;

			RankDefinition playerRank = pm.GuildRank;

			switch( info.ButtonID )
			{
				case 1:
				{
					AllianceInfo alliance = guild.Alliance;
					AllianceInfo otherAlliance = m_Other.Alliance;	

					if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
					{
						pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
					}
					else if( alliance != null && alliance.Leader != guild )
					{
						pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
						pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
					}
					else if( otherAlliance != null && otherAlliance.Leader != m_Other )
					{
						pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", m_Other.Name, otherAlliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
						pm.SendLocalizedMessage( 1070707, otherAlliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
					}
					else
					{
						WarDeclaration activeWar = guild.FindActiveWar( m_Other );

						if( activeWar == null )
						{
							WarDeclaration war = guild.FindPendingWar( m_Other );
							WarDeclaration otherWar = m_Other.FindPendingWar( guild );

							//Note: OSI differs from what it says on website.  unlimited war = 0 kills/ 0 hrs.  Not > 999.  (sidenote: they both cap at 65535, 7.5 years, but, still.)
							TextRelay tKills = info.GetTextEntry( 11 );
							TextRelay tWarLength = info.GetTextEntry( 10 );

							int maxKills = (tKills == null)? 0 : Math.Max( Math.Min( Utility.ToInt32( info.GetTextEntry( 11 ).Text ), 0xFFFF ), 0 );
							TimeSpan warLength = TimeSpan.FromHours( (tWarLength == null) ? 0 : Math.Max( Math.Min( Utility.ToInt32( info.GetTextEntry( 10 ).Text ), 0xFFFF ), 0 ) );

							if( war != null )
							{
								war.MaxKills = maxKills;
								war.WarLength = warLength;
								war.WarRequester = true;
							}
							else
							{
								guild.PendingWars.Add( new WarDeclaration( guild, m_Other, maxKills, warLength, true ) );
							}

							if( otherWar != null )
							{
								otherWar.MaxKills = maxKills;
								otherWar.WarLength = warLength;
								otherWar.WarRequester = false;
							}
							else
							{
								m_Other.PendingWars.Add( new WarDeclaration( m_Other, guild, maxKills, warLength, false ) );
							}

							if( war != null )
							{
								pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
								//m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal.
							}
							else
								m_Other.GuildMessage( 1070781, ((guild.Alliance != null ) ? guild.Alliance.Name : guild.Name ) ); // ~1_val~ has proposed a war.

							pm.SendLocalizedMessage( 1070751, ((m_Other.Alliance != null ) ? m_Other.Alliance.Name : m_Other.Name ) ); // War proposal has been sent to ~1_val~.
						}
					}
					break;
				}
				default:
				{
					pm.SendGump( new OtherGuildInfo( pm, guild, m_Other ) );
					break;
				}
			}
		}
	}
}